Powerlines
After introducing the concept of interactrive Architecture – by describing terms and processes like File to Factory and real time behaviour in the first issue – this second issue, with refresher material, delves deeper into the interactive relations between built components, between people and built components, and even between people. It also offers a more defined perspective on parametric design, powerlines, and multiplayer design games. Finally, it offers an overview of the iWEB pavilion, a vehicle for transdisciplinary research, education, and design developed by Hyperbody, derived from the software it applies to the building process and that it applied to its opening event.